The physical design of phone hardware plays critical role in connecting the visual experience of the OS with the actually use of the phone. The design elements and visual language used for the OS should match that of the outer hardware. This is the only way to extend the “feel” of the OS and provide a complete unified experience. Visually connect the physical world with the virtual in daily use. It’s this unified “feel” that subconsciously completes the experience for you.
read entire post →First off, let me say, I love my iPhone. I love it more then you really should of an inanimate gadget. However as a music player, it sucks. When the iPhone was released, I was hoping it would replace my iPod and now Zune as my full time music player, but to my disappointment that was not the case. You can’t control that damn thing without looking at the screen. The lack of textural feedback really makes this a sometime (and I mean sometime) music player.
read entire post →“Don’t ask what the world needs. Ask what makes you come alive, and go do it. Because what the world needs is people who have come alive.”
- Howard Thurman
← archivesBooks I’m currently reading or recommend that are part of my permanent collection.
← bookshelf
Socialize